Nov 09, 2006, 05:15 PM // 17:15
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#41
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Forge Runner
Join Date: Apr 2005
Location: Canberra, AU
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/eats yanman
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Nov 09, 2006, 05:21 PM // 17:21
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#42
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Banned
Join Date: Dec 2005
Location: Belgium
Guild: [ROSE]
Profession: A/
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^^^^^^^^^That is a /sign
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Nov 09, 2006, 06:12 PM // 18:12
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#43
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Pre-Searing Cadet
Join Date: Jun 2005
Profession: Me/
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/Signed, great idea... nothing is worse than having to repeat a build over and over to PUGs
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Nov 09, 2006, 09:53 PM // 21:53
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#44
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Forge Runner
Join Date: May 2005
Guild: The Etereal Guard
Profession: Me/Mo
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/signed
Great idea! But is it alright if we have 3rd party program that malipulate the build files? Say...create builds without the actual GW program.
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Nov 09, 2006, 09:57 PM // 21:57
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#45
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Wilds Pathfinder
Join Date: May 2006
Location: Netherlands
Guild: Scouts of Tyria
Profession: P/
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/siiiiiiigned
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Nov 10, 2006, 03:21 AM // 03:21
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#46
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Krytan Explorer
Join Date: Mar 2006
Profession: E/
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You can just put the "code" in your vent comment and then select that person's vent name and chose to "copy comment" option. Thats what I've seen some people do. Although I guess not everyone uses vent and this option would be easier than copying comment, opening up my computer and getting to gw template folder and making text file and pasting, so I suppose it could still be a worthy addition.
/signed
Although I'd much rather them make it so equipment templates save all 4 weapons instead of just 1 first x_x... then we can worry about trading templates.
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Nov 10, 2006, 02:08 PM // 14:08
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#47
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Jungle Guide
Join Date: Nov 2005
Location: Belgium
Guild: [FaRM] Farm For The Win
Profession: N/
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True Yanman, It is idd a simple transfer option but that's not what i was trying to explain.
Should the millions of templates (coz thats how many it will be) be stored on the server you can only create manjor lag with it.
Follow with me here.
2 million players average yeah?
each have around 20 templates easily
that's 40 million templates that need to be stored.
add trading those templates to it means that duplicates will be created only increasing that number of templates to be stored.
I myself have already 22 templates in my folder and that's only for 3 of my 8 characters.
See where i'm going at?
I didn't say it's a bad idea, i actually love it, hence my sign, but you need to take the consequences into account.
Now the templates get stored on your HD meaning they create no extra data on the server thus leaving gameplay as it is.
And you must agree that with NF lag has increased 10-fold already
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Nov 10, 2006, 10:03 PM // 22:03
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#48
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Banned
Join Date: Dec 2005
Location: Belgium
Guild: [ROSE]
Profession: A/
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I'm not saying they should be stored on the server.
There you go. this should clear things up a bit.
ph34r my MSPaint skillz!
Last edited by Yanman.be; Nov 10, 2006 at 11:44 PM // 23:44..
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Nov 11, 2006, 12:44 AM // 00:44
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#49
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Wilds Pathfinder
Join Date: Sep 2006
Guild: Englishmen Don't Drink [Tea]
Profession: W/R
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/signed
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Nov 11, 2006, 01:00 AM // 01:00
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#50
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Krytan Explorer
Join Date: Aug 2006
Location: Texas
Profession: E/
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/signed...although i doubt ill hand out my precious new builds anytime soon.
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Nov 11, 2006, 05:20 AM // 05:20
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#51
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Echo-mending Master
Join Date: Jun 2006
Guild: Service of Shadows [SOS]
Profession: W/N
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/signed
I seem to be the only one here who doesnt hate Yanman...
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Nov 11, 2006, 08:31 AM // 08:31
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#52
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Frost Gate Guardian
Join Date: Jun 2006
Location: Singapore
Guild: Ordo Chaotika
Profession: W/Mo
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/signed
Great idea.
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Nov 11, 2006, 08:33 AM // 08:33
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#53
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Lion's Arch Merchant
Join Date: Oct 2005
Location: Milan, Italy
Guild: [可愛い]
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/signed
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Nov 11, 2006, 12:07 PM // 12:07
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#54
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Banned
Join Date: Dec 2005
Location: Belgium
Guild: [ROSE]
Profession: A/
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Quote:
Originally Posted by Spirit Of Azrael
/signed
I seem to be the only one here who doesnt hate Yanman...
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It's a love-hate relation!
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Nov 11, 2006, 02:42 PM // 14:42
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#55
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Krytan Explorer
Join Date: Oct 2005
Location: Nova Scotia
Guild: #Dismantle
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I definitly want more ways for random people to tell me how to play.
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Nov 11, 2006, 02:47 PM // 14:47
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#56
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Jungle Guide
Join Date: Nov 2005
Location: Derka-Derka Land
Guild: Steel Phoenix (StP)
Profession: E/
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/signed
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Nov 11, 2006, 02:50 PM // 14:50
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#57
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Banned
Join Date: Dec 2005
Location: Belgium
Guild: [ROSE]
Profession: A/
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Quote:
Originally Posted by bigwig
I definitly want more ways for random people to tell me how to play.
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How do you mean? You agree with the idea?
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Nov 14, 2006, 02:19 AM // 02:19
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#58
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Desert Nomad
Join Date: Nov 2006
Location: Garden City, Idaho
Guild: The Order of Relumination (TOoR)
Profession: R/
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Quote:
I've come across 2 security issues in regards to the new ability to share Build Templates via email. Recently I sent an email to a younger member of my guild, with a template attached, and witihn 24 hrs I hd received an email from a very concerned parent of that player. They wanted to know who I was and why I was emailing their young child (10-14) with an attachement that had a random string of characters. Two thoughts came to mind, firstly that now with online games abundantly available, so is the ability for online predators to use these games as a medium to seek out victims. Secondly, sharing the templates through email also opens up the receiver to malicious viruses and trojans that could be deliberately or accidently sent through. Virus checkers while helpful as they are, still can not block 100% of viruses.
My proposal is this, GW development make it possible for players to transfer build templates through the Open Trade window, therefore keeping all players secure from online harm.
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-Halius Novadore
The templates are freakin' text files!
Paranoid or over anxious parents aside, why should ANet go to any great lengths to make an in-game Template sharing protocol?
Geez, give me an Auction House first.
Every geek freak that owns a PC has an Instant Messenger and/or e-mail, sending and receiving a text file that's 1kb in size ain't that hard to do!
If ANet had unlimited resources, I'd say sure why not, but really this is completely unnecessary.
PS: if a surly mod hadn't closed the original thread, I would have put my rant over there.
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Nov 14, 2006, 03:48 AM // 03:48
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#59
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Desert Nomad
Join Date: May 2005
Location: Singapore
Guild: Seers of Serpents [SoS]
Profession: R/
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I would prefer it if it was implemented as a string of code eg:
WMF859RSF7E
Asumming if it isnt like that already/exist?
The code would represent the class,skills and items(pvp) used for the build and can be quickly copied and pasted on most medium eg. ingame chat/forums/IRC/AIM/MSN/vent etc and easy to input without having to physically transfer any files be it only text files still. Code limit keys should preferably not exceed 12 characters, with the option of keying in the code directly into the "template" option.
Edit: After looking at Yannan's diagram for a few times, i think we are talking about the same thing but he prefers if there was a direct ingame template sharing/trading option which helps limits who you want to share it with. (please correct me if i am wrong) while i proposed a open system without a limiting factor which may/maynot be prefered with its own advantage/disadvantages.
Last edited by Thallandor; Nov 14, 2006 at 03:55 AM // 03:55..
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Nov 14, 2006, 03:50 AM // 03:50
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#60
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Desert Nomad
Join Date: Nov 2006
Location: Garden City, Idaho
Guild: The Order of Relumination (TOoR)
Profession: R/
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Quote:
Originally Posted by Thallandor
I would prefer it if it was implemented as a string of code eg:
WMF859RSF7E
Asumming if it isnt like that already/exist?
The code would represent the class,skills and items(pvp) used for the build and can be quickly copied and pasted on most medium eg. ingame chat/forums/IRC/AIM/MSN/vent etc and easy to input without having to physically transfer any files be it only text files still. Code limit keys should preferably not exceed 12 characters, with the option of keying in the code directly into the "template" option.
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My Necro Minion Master build:
AUNARFb6UFOqTBqAaAoqIwDA
It's just a text file with that string.
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